In
general, you associate an action with a parameter and the following:
- Key point. The
point on a parameter that drives the action.
- Selection set.
The geometry that will be affected by the action.
When you move the grip
in the example above, only the geometry in the selection set is
stretched.
CommandsBEDIT
Opens the block definition
in the Block Editor.
BACTION
Adds an action to a
dynamic block definition.
BACTIONSET
Specifies the selection
set of objects associated with an action in a dynamic block definition.
BASSOCIATE
Associates an action
with a parameter in a dynamic block definition.
BLOOKUPTABLE
Displays or creates
a lookup table for a dynamic block definition.
PROPERTIES
Controls properties
of existing objects.